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Z-buffer Algorithm
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Summary
The Z-buffer algorithm helps computers decide which parts of objects should be visible and which should be hidden in a 3D scene. It does this by keeping track of how far away each object is from the viewer and only showing the closest ones.
Concepts
Depth Buffer
Visibility Determination
Rendering Pipeline
3D Graphics
Rasterization
Occlusion
Relevant Degrees
Computer Graphics 70%
Programming and Computer Programs 30%
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