• Bookmarks

    Bookmarks

  • Concepts

    Concepts

  • Activity

    Activity

  • Courses

    Courses


Common knowledge refers to information that is known by a large group of people and is assumed to be undisputed and easily accessible. It plays a crucial role in communication, decision-making, and cultural understanding, as it forms the basis for shared assumptions and mutual understanding in society.
Public domain refers to creative works to which no exclusive intellectual property rights apply, either because these rights have expired, been forfeited, or are inapplicable. This allows the public to freely use, distribute, and build upon these works without restriction or permission from the original creator.
1
Social norms are the unwritten rules that govern behavior in society, influencing how individuals act and interact within their cultural context. They shape expectations, promote conformity, and can vary significantly across different communities and cultures, affecting everything from daily interactions to broader societal structures.
Cultural literacy refers to the ability to understand and participate fluently in a given culture, encompassing knowledge of history, idioms, values, and norms. It is essential for effective communication and social integration, as it enables individuals to interpret and respond to cultural cues appropriately.
Information dissemination refers to the strategic distribution of information to a target audience through various channels to ensure effective communication and understanding. It is crucial for influencing public opinion, driving awareness, and facilitating knowledge sharing across different sectors and communities.
Collective memory refers to the shared pool of knowledge and information in the memories of two or more members of a social group, which is passed down through generations and shapes group identity. It plays a crucial role in how societies remember their past, influencing cultural heritage, historical narratives, and social cohesion.
2
Epistemology is the branch of philosophy concerned with the theory of knowledge, exploring the nature, sources, limitations, and validity of human understanding. It addresses fundamental questions about what knowledge is, how it is acquired, and how we can differentiate between true knowledge and mere belief.
Consensus reality refers to the agreed-upon perceptions and understandings of the world that are shared by the majority within a society or group. It is the foundation upon which social norms, laws, and cultural practices are built, shaping individual experiences and collective behavior.
Tacit knowledge is the type of knowledge that is difficult to articulate or transfer to others because it is deeply rooted in personal experience, intuition, and context. It underlies skills and insights that individuals acquire through practice and is often contrasted with explicit knowledge, which can be easily documented and shared.
Complete information refers to a scenario in which all parties in a decision-making process have access to all relevant data and knowledge about the environment and actions of others. This concept is crucial in game theory and economics, as it influences strategic interactions and outcomes between rational agents.
Iterated reasoning involves repeatedly applying logical steps to refine conclusions or beliefs, often used in strategic decision-making and problem-solving contexts. It is essential in understanding how agents anticipate and react to the actions of others, leading to more sophisticated and accurate predictions or strategies.
Judicial notice is a legal doctrine that allows a court to recognize and accept certain facts as true without requiring formal evidence. It streamlines the judicial process by acknowledging facts that are either common knowledge or easily verifiable from reliable sources.
Dynamic Epistemic Logic (DEL) is a framework used to model and reason about how agents' knowledge and beliefs change over time, particularly in response to communication and observation. It extends classical epistemic logic by incorporating actions and events that affect the information state of agents, allowing for the analysis of complex interactive scenarios.
Focal points refer to solutions or strategies that people naturally gravitate towards in the absence of communication, often due to their prominence or perceived obviousness. These points are crucial in coordination games and decision-making processes, where they help individuals align their actions based on shared expectations or cultural norms.
A Schelling Point, or focal point, is a solution that people tend to choose by default in the absence of communication, due to its natural, special, or relevant characteristics. It is a concept in game theory that explains how individuals can successfully coordinate their actions or decisions without prior agreement or communication.
Coordination games are a type of game in game theory where players benefit from making the same choices or coordinating their actions. These games often have multiple Nash equilibria, and the challenge is to reach the equilibrium that maximizes the payoff for all participants.
Epistemic logic is a branch of modal logic that formalizes reasoning about knowledge and belief, allowing for the analysis of statements like 'Agent A knows X'. It is essential in fields such as computer science, artificial intelligence, and philosophy, where understanding the dynamics and structure of knowledge is crucial.
Level-k reasoning is a model of strategic thinking in game theory where players are assumed to have different levels of reasoning, with level-0 players choosing randomly and higher-level players best responding to the actions of lower levels. It captures the idea that players anticipate others' moves to varying degrees, leading to more sophisticated strategies as the level increases.
A coordination game is a type of game theory scenario where players benefit from making the same choices or adopting the same strategies, resulting in multiple possible equilibria. The challenge lies in the players' ability to align their strategies without direct communication, often relying on conventions or focal points to achieve coordination.
Public Announcement Logic (PAL) is a dynamic epistemic logic framework that models how agents' knowledge changes following public announcements. It is particularly useful for analyzing situations where information is disclosed to all agents simultaneously, affecting their beliefs and knowledge states.
Concept
Type space is a mathematical framework used in game theory to model the beliefs and uncertainties of players about each other's types, capturing the strategic interdependencies in games of incomplete information. It allows for the formalization of concepts like Bayesian games and common knowledge, enabling the analysis of how players form expectations and make decisions based on their beliefs about other players' preferences and strategies.
Payoff dominance is a criterion in game theory used to select among multiple Nash equilibria by choosing the one that provides the highest payoff to all players. It assumes that players will coordinate on the equilibrium that is mutually most beneficial, thereby maximizing collective outcomes.
Judicial recognition is when a judge says something is true without needing proof, like knowing the sky is blue. It makes things faster in court because everyone agrees on something simple and obvious.
Iterated dominance is a solution concept in game theory that systematically eliminates strategies that are dominated, either strictly or weakly, by other strategies, potentially simplifying complex strategic interactions. This process involves successively removing dominated strategies from the game until potentially reaching a reduced game where the remaining strategy profiles are often easier to analyze, providing clearer insights into strategic behavior.
3