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Concept
Modularity is a design principle that involves dividing a system into smaller, self-contained units or modules, each with a specific function, which can be independently developed and maintained. This approach enhances flexibility, scalability, and reusability, making complex systems easier to manage and evolve over time.
Encapsulation is a fundamental principle in object-oriented programming that involves bundling the data and the methods that operate on the data into a single unit, or class, while restricting access to some of the object's components. This concept promotes modularity and enhances security by allowing controlled access and modification of the object's state through defined interfaces, typically using access specifiers like private, protected, and public.
Concept
An interface is a shared boundary across which two separate components of a computer system exchange information. It defines the methods and properties that a class must implement, enabling different software components to communicate effectively without needing to know the internal workings of each other.
Reusability refers to the practice of designing software components or systems in a way that they can be used in multiple applications or scenarios without modification. This approach enhances efficiency, reduces development time, and ensures consistency across projects by leveraging existing code or resources.
Component-based development is a software engineering approach that emphasizes the design and construction of computer-based systems using reusable software components. This method enhances modularity, reduces development time, and improves maintainability by allowing developers to assemble applications from pre-existing components rather than building from scratch.
Software architecture is the high-level structure of a software system, defining its components and their interactions, and serving as a blueprint for both the system and the project developing it. It involves making fundamental structural choices that are costly to change once implemented, aiming to optimize for quality attributes like performance, scalability, and maintainability.
Dependency Injection is a design pattern that allows for the decoupling of object creation from business logic, promoting greater modularity and testability in software applications. By injecting dependencies from the outside, it enables the substitution of different implementations at runtime, thus enhancing flexibility and maintainability.
Service-Oriented Architecture (SOA) is a design pattern where services are provided to other components by application components, through a communication protocol over a network. It promotes loose coupling and interoperability between disparate systems, enabling flexibility and scalability in software design.
Microservices is an architectural style that structures an application as a collection of loosely coupled services, which implement business capabilities and can be independently deployed and scaled. This approach enhances flexibility and scalability but requires careful management of service interactions and data consistency.
Object-oriented programming (OOP) is a programming paradigm centered around the concept of objects, which are instances of classes, encapsulating data and behavior together. This approach promotes code reusability, scalability, and organization through principles such as inheritance, encapsulation, polymorphism, and abstraction.
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