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Software complexity refers to the intricacy and difficulty involved in understanding, modifying, and maintaining a software system, often resulting from its size, structure, and interdependencies. Managing Software complexity is crucial for ensuring software quality, maintainability, and scalability, and involves using design principles and practices to reduce unnecessary intricacies.
Cyclomatic Complexity is a software metric used to measure the complexity of a program by quantifying the number of linearly independent paths through the program's source code. It helps in assessing the maintainability and testability of the code, with higher values indicating more complex and potentially error-prone code.
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Cohesion refers to the degree to which the elements of a module or system work together as a whole, enhancing its functionality and maintainability. High cohesion typically results in more robust, understandable, and reusable code or systems, as each component is focused on a single task or closely related tasks.
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Coupling refers to the degree of direct knowledge that one element has about another in a system, often impacting the system's flexibility and maintainability. High coupling can lead to a rigid system where changes in one module necessitate changes in others, while low coupling promotes independent module evolution.
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Modularity is a design principle that involves dividing a system into smaller, self-contained units or modules, each with a specific function, which can be independently developed and maintained. This approach enhances flexibility, scalability, and reusability, making complex systems easier to manage and evolve over time.
Abstraction is the process of simplifying complex systems by focusing on the high-level overview and hiding the intricate details, allowing for easier understanding and manipulation. It is a fundamental principle in computer science and software engineering, enabling developers to manage complexity and enhance code reusability.
Encapsulation is a fundamental principle in object-oriented programming that involves bundling the data and the methods that operate on the data into a single unit, or class, while restricting access to some of the object's components. This concept promotes modularity and enhances security by allowing controlled access and modification of the object's state through defined interfaces, typically using access specifiers like private, protected, and public.
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Code smell refers to any symptom in the source code of a program that possibly indicates a deeper problem, often leading to technical debt and maintenance challenges. Identifying code smells is crucial for refactoring, improving code quality, and ensuring long-term software sustainability.
Technical Debt refers to the implied cost of additional rework caused by choosing an easy solution now instead of using a better approach that would take longer. It highlights the trade-off between short-term gains and long-term code maintainability and efficiency, often leading to higher costs and resource allocation in the future if not managed properly.
Software architecture is the high-level structure of a software system, defining its components and their interactions, and serving as a blueprint for both the system and the project developing it. It involves making fundamental structural choices that are costly to change once implemented, aiming to optimize for quality attributes like performance, scalability, and maintainability.
Design patterns are reusable solutions to common problems in software design, providing a shared language for developers to communicate and solve issues efficiently. They help in creating flexible, scalable, and maintainable code by encapsulating best practices and proven strategies for specific scenarios.
Code redundancy refers to the presence of duplicate or unnecessary code within a software program, which can lead to increased maintenance costs and potential errors. Reducing redundancy improves code efficiency, readability, and maintainability, making it easier to update and debug.
Lines of Code (LOC) is a software metric used to measure the size of a software program by counting the number of lines in its source code. While it provides a straightforward way to gauge code volume, it is often criticized for not accurately reflecting software complexity or quality.
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