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Concept
Animation is the process of creating the illusion of motion by displaying a sequence of images or frames. It combines art and technology to bring characters, stories, and worlds to life, spanning various styles and techniques from traditional hand-drawn to computer-generated imagery.
Motion tweening is an animation technique used in digital graphics to create smooth transitions between keyframes by automatically generating the intermediate frames. This process allows for efficient and realistic animation sequences without the need to manually draw each frame, significantly reducing the workload for animators.
Pose-to-pose animation is a technique where key frames are drawn first to establish the major poses of a character or object, and then intermediate frames are filled in to create smooth transitions. This method allows for better control over timing and structure, ensuring that the animation follows a clear path and maintains consistency throughout the sequence.
Concept
A timeline is a chronological representation of events or processes, often used to visualize the sequence and timing of occurrences. It serves as an effective tool for organizing information, identifying patterns, and understanding historical or project-related contexts.
Concept
Frame rate, measured in frames per second (fps), is the frequency at which consecutive images called frames appear on a display. It is crucial in determining the smoothness of motion in video and gaming, with higher Frame rates providing more fluid motion and better visual experience.
Storyboarding is a visual planning tool used in film, animation, and various creative processes to outline a narrative sequence through illustrations or images. It helps in organizing ideas, visualizing the flow of a story, and identifying potential issues before production begins.
Computer graphics is the field of computer science that focuses on generating and manipulating visual content using computational techniques. It encompasses a range of applications from video games and simulations to user interface design and virtual reality, relying on both hardware and software to render and display images efficiently.
Interpolation is a mathematical technique used to estimate unknown values that fall within the range of a set of known data points. It is widely used in fields such as data analysis, computer graphics, and numerical analysis to construct new data points within the boundaries of discrete sets of known data points.
Pose to Pose is an animation technique where key frames are planned and created first, followed by the interpolation of in-between frames to create smooth motion. This method allows for greater control over timing and structure, making it ideal for complex scenes and character animation.
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