Concept
SPIR-V 0
SPIR-V is a binary intermediate language for representing graphical shaders and compute kernels in a platform-independent manner, enabling cross-vendor compatibility and optimization in graphics APIs like Vulkan and OpenCL. It facilitates efficient execution of shaders on GPUs by abstracting hardware-specific details and allowing developers to write code in higher-level languages like GLSL or HLSL, which is then compiled to SPIR-V for deployment.
Relevant Degrees