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Concept
Orientation Representation
Orientation representation
is like
telling someone which way you're facing
or
pointing without using words
. It uses
special codes
or symbols to
show direction
, like
arrows on a map
or
numbers in a game
.
Relevant Fields:
Computer Graphics 50%
Pattern Recognition Systems 30%
Simulation Technologies 20%
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Concept
Euler Angles
Euler angles
are a method for representing the
orientation of a rigid body
in
three-dimensional space
using three angles, which
describe rotations
about the
axes of a coordinate system
. They are widely used in fields like robotics, aerospace, and
computer graphics
, but can suffer from
gimbal lock
, a situation where the representation loses a
degree of freedom
.
Concept
Quaternions
Quaternions extend
complex numbers
to
four dimensions
, providing a
mathematical framework
for representing rotations in
three-dimensional space
. They are widely used in
computer graphics
, robotics, and physics due to their ability to avoid
gimbal lock
and provide
smooth interpolation
of orientations.
Concept
Rotation Matrices
Rotation matrices
are
orthogonal matrices
used to perform
rotations in Euclidean space
, preserving the
length of vectors
and the angles between them. They are fundamental in
computer graphics
, robotics, and physics for
transforming coordinates
while maintaining
geometric properties
.
Concept
Axis-Angle Representation
Axis-Angle Representation
is a
mathematical model
used to describe the
orientation of a rigid body
in
three-dimensional space
, where a rotation is defined by an
axis of rotation
and an
angle of rotation
around that axis. This representation is particularly useful in robotics and
computer graphics
for
interpolating rotations
and converting between different
rotation representations
like quaternions and
rotation matrices
.
Concept
Direction Cosine Matrix
Concept
Polar Coordinates
Polar coordinates
represent
points in a plane
using a
distance from a reference point
and an
angle from a reference direction
, offering an alternative to
Cartesian coordinates
for problems involving circular or
rotational symmetry
. This system is particularly useful in
fields such as physics
and engineering where it simplifies the
analysis of systems
with
radial symmetry
.
Concept
Cartesian Coordinates
Cartesian coordinates
provide a
system for specifying positions
in a plane or space using
ordered pairs
or
tuples of numbers
, typically represented as (
(x, y)
) in
two dimensions
or (
(x, y)
, z) in
three dimensions
. This system, developed by
René Descartes
, allows for the
precise plotting
and
analysis of geometric shapes
,
algebraic equations
, and
spatial relationships
.
Concept
Spherical Coordinates
Spherical coordinates
are a
three-dimensional coordinate system
that extends
polar coordinates
by adding a
radial distance
from a
fixed origin
, an
azimuthal angle
from a
reference direction
on a
reference plane
, and a
polar angle
from the
reference plane
. They are particularly useful in
fields such as physics and engineering
for solving problems involving
spherical symmetry
, such as
gravitational fields
and
electromagnetic waves
.
Concept
Gimbal Lock
Gimbal lock
occurs when using
Euler angles
to represent
3D rotations
, causing a
loss of one degree of freedom
as two of the
rotational axes
align. This can lead to
unexpected behavior
in systems relying on these rotations, such as in animations or
aircraft control
, necessitating
alternative representations
like quaternions to avoid the issue.
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