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Concept
Culling is the process of selectively removing individuals from a group, often used in wildlife management and agriculture to control population size and improve the health or quality of the remaining group. It can be controversial due to ethical considerations and its impact on ecosystems or genetic diversity.
Population control refers to strategies and policies aimed at managing the growth rate of a human population to prevent overpopulation and its associated challenges, such as resource depletion and environmental degradation. It involves a range of measures, including family planning, education, and economic incentives, to balance population growth with sustainable development goals.
Selective breeding is a process by which humans intentionally choose specific plants or animals with desirable traits to reproduce, thereby enhancing or perpetuating those traits in future generations. This practice has been used for centuries to improve agricultural productivity, domesticate animals, and develop new varieties of plants and animals with enhanced characteristics.
Genetic diversity refers to the total number of genetic characteristics in the genetic makeup of a species, which is essential for populations to adapt to changing environments and ensures long-term survival. High Genetic diversity increases a species' ability to withstand diseases and environmental changes, while low diversity can lead to inbreeding and increased vulnerability to extinction.
Wildlife management is the practice of maintaining, conserving, and regulating wildlife populations and habitats to ensure ecological balance and biodiversity. It involves scientific research, policy-making, and community engagement to address challenges such as habitat loss, species extinction, and human-wildlife conflicts.
Ecosystem balance refers to the dynamic equilibrium within an ecosystem where species coexist with each other and their environment, maintaining biodiversity and ecosystem services. Disruptions to this balance, often caused by human activities, can lead to significant ecological consequences, including species extinction and habitat degradation.
Ethical considerations involve evaluating the moral implications and responsibilities of actions, particularly in research, business, and technology, to ensure fairness, integrity, and respect for all stakeholders. They require balancing potential benefits against possible harms, maintaining transparency, and adhering to established ethical guidelines and principles.
Biodiversity conservation is the practice of protecting and managing natural habitats and ecosystems to ensure the survival of diverse species, which is crucial for maintaining ecological balance and supporting life on Earth. It involves strategies like habitat preservation, legal protection, and sustainable resource management to combat threats like habitat destruction, climate change, and pollution.
Real-time rendering is a process where images are generated quickly enough to allow for interactive experiences, such as in video games and simulations, by utilizing optimized algorithms and powerful hardware. It balances speed and quality to deliver visually compelling graphics at frame rates high enough to ensure smooth user interaction.
View frustum culling is an optimization technique used in 3D computer graphics to improve rendering efficiency by excluding objects outside the viewer's field of view from the rendering process. This technique reduces the number of calculations needed for rendering, thereby improving performance without affecting the visual output seen by the user.
A view frustum is a geometric representation of the volume of space visible to a camera in a 3D environment, defined by the camera's field of view, aspect ratio, and near and Far clipping planes. It is crucial for rendering optimization, as it helps in determining which objects need to be drawn and which can be culled from the scene.
Clipping planes are used in computer graphics to limit the rendering of objects to a specific region, enhancing performance by not processing objects outside the viewer's field of vision. They are defined by near and far planes that create a viewing frustum, determining which parts of the scene are visible and should be rendered.
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