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Concept
Class Instance
A
class instance
is a concrete,
tangible representation
of a
specific object
created from a
class blueprint
, encompassing the
attributes and behaviors
defined by the class. It allows for
object-oriented programming
by enabling modular, reusable, and
organized code structure
underpinning the
dynamics of modern software systems
.
Relevant Fields:
Human-Computer Interaction and User Experience 57%
Management Theory 43%
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Concept
Object-oriented Programming
1
Object-oriented programming
(OOP) is a
programming paradigm
centered around the
concept of objects
, which are
instances of classes
, encapsulating data and behavior together. This approach promotes
code reusability
, scalability, and organization through principles such as inheritance, encapsulation, polymorphism, and abstraction.
Concept
Encapsulation
Encapsulation is a
fundamental principle
in
object-oriented programming
that involves
bundling the data
and the
methods that operate on the data
into a
single unit
, or class, while
restricting access
to some of the
object's components
. This concept promotes modularity and
enhances security
by allowing
controlled access
and
modification of the object's state
through
defined interfaces
, typically using
access specifiers
like private, protected, and public.
Concept
Inheritance
Inheritance is a fundamental principle in
object-oriented programming
that allows a
new class
to inherit
properties and behaviors
from an
existing class
, promoting
code reuse
and
hierarchical relationships
. It also refers to the
legal process
through which
individuals receive assets
or
obligations from a deceased person's estate
, governed by
laws and wills
.
Concept
Polymorphism
Polymorphism is a fundamental concept in
object-oriented programming
that allows objects of different classes to be treated as objects of a
common superclass
. This enables a
single interface
to represent
different underlying forms
(data types),
enhancing flexibility
and
maintainability in code design
.
Concept
Abstraction
Abstraction is the process of simplifying
complex systems
by focusing on the
high-level overview
and hiding the
intricate details
, allowing for easier understanding and manipulation. It is a
fundamental principle
in
computer science
and
software engineering
, enabling developers to
manage complexity
and enhance
code reusability
.
Concept
Attributes
Attributes are like
special stickers
that tell us more about something, like a toy's color or a book's size. They help us understand and describe things better by giving us
important details
about them.
Concept
Methods
Methods are
systematic approaches
or procedures used to accomplish a
specific task
or
solve a problem
, ensuring
consistency and reliability
in outcomes. They provide a
structured framework
for action, often grounded in
theoretical principles
and
empirical evidence
, to guide decision-making and implementation in
various fields
.
Concept
Class Constructor
A
class constructor
is like a
special recipe
that helps make
new objects
. It tells the computer
how to build
and set up these objects when they are
first made
.
Concept
Instance Variables
Instance variables
are variables that are
defined within a class
and
belong to each instance
of that class, holding
data specific to the object
created from the class. They are crucial for
maintaining the state of an object
and are typically
initialized within a constructor method
.
Concept
Object Identity
Object identity
in
computer science
is a
fundamental concept
referring to the distinctiveness and
persistence of an object
as a
single entity
even if its
attributes change over time
. It is what allows objects to be
distinguished from one another
in memory, ensuring reliable and
meaningful interactions
within
object-oriented systems
.
Concept
Accessor Method
An
accessor method
, often called a 'getter', is a function used within
object-oriented programming
to retrieve the value of a
private field
from a
class instance
. This design promotes encapsulation by allowing
controlled access
to an
object's internal state
, thereby maintaining the
integrity of the data
while providing
necessary information
to
other parts of the program
.
3